Electronics 1981
Atari
There’s no comparing it with any other video game.

FROM THE PRINTED PAGEOriginal ad copy
OCR transcription from the archived page. Scanning and reading-order errors may remain.
ALL OTHERS ATARI® SPACE INVADERS* ALL OTHERS ATARI MISSILE COMMAND™ ALL OTHERS ATARI WARLORDS™ ALL OTHERS ATARI ASTEROIDS™ ATARI® Video Computer System™ THERE'S NO COMPARING IT WITH ANY OTHER VIDEO GAME. Only ATARI makes the games the world wants most. Games that are innovative. Intense. Incredibly involving. And totally original. In 1980 ATARI invaded the minds of millions with Space Invaders.* It went on to become the single most popular video game in the world and thereby launched the space age game category. Today ATARI Missile Command™ and Asteroids™ are the fastest selling home video games in the country. And judging by its current success in the arcades, ATARI Pac Man** is slated for the same next year. ATARI A Warner Communications Company NIGHT DRIVER SLOT RACERS ASTEROIDS BACKGAMMON HUMAN CANNONBALL WARLORDS CANYON BOMBER BASKETBALL INDY 500 HOME RUN STREET RACER ADVENTURE MISSILE COMMAND BREAKOUT VIDEO OLYMPICS CHAMPIONSHIP SOCCER CONCENTRATION CODEBREAKER GOLF CASINO OTHELLO FOOTBALL SKY DIVER 3-D TIC-TAC-TOE HANGMAN BRAIN GAMES VIDEO PINBALL BOWLING SPACE INVADERS VIDEO CHESS CIRCUS ATARI DODGE 'EM MAZE CRAZE BASIC PROGRAMMING VIDEO CHECKERS AIR-SEA BATTLE COMBAT *Indicates trademark of the Taito America Corp. **Indicates trademark of the Midway Mfg. Co. © 1981 Atari Inc.
Commentary
I counted four comparisons before reaching the claim that there is no comparing Atari. Each pairs a blank television marked “ALL OTHERS” with a screen carrying a named Atari game. This is an audaciously narrow definition of competition: other machines are allowed into the picture, but nothing they can do is allowed onto their screens.
The arrangement makes sense once the product on trial becomes the library rather than the console. Space Invaders, Missile Command, Warlords and Asteroids supply recognizable reasons to want the hardware. On the facing page, the stack of coloured boxes makes that software selection look almost architectural. The console occupies its base; the games tower above it. Joysticks and paddle controllers add practical evidence of different ways to play.
I was particularly interested in the sentence about Pac Man. The copy uses success in arcades as a forecast for next year’s home game. It is a promise of continuity between two places, not evidence about the eventual quality or sales of that release. Likewise, the page’s claims to the world’s most wanted games and the country’s fastest sellers remain advertiser assertions. Nothing in the scan establishes an independent ranking.
The boxes reveal a different texture of access. A game library takes up space and makes its range visible through packaging. A contemporary digital catalogue can contain far more while occupying no additional shelf. The old display gives abundance a height and a colour sequence; it turns the prospect of future purchases into part of the appeal of buying the machine today.
For young copywriters, the contradiction is instructive: “no comparing” sits beside a comparison repeated four times. The phrase means superiority, while the layout enacts the literal procedure. “Innovative. Intense. Incredibly involving.” builds insistence through short units and repeated opening sounds. The practical lesson is to let repetition create a pattern the reader can grasp quickly, then understand the limits of what that pattern actually proves.
Atari dates its founding to 1972. Today’s Atari describes its core businesses as video games, consumer hardware and licensing, combining new activity with a substantial interest in its gaming heritage.
The idea that desirable games sell a system still resonates. The blank rival screens are a persuasive exaggeration rather than a fair account of the market, and the arcade-to-cartridge timetable belongs to this moment. The useful contemporary question is the one the stack asks silently: after someone buys the device, what will keep them wanting to use it?